"Programming is taking what the lighting designer - the artist - wants to have happen, and dealing with the computers and the mechanics of the lights to make it happen, all with an artistic eye so you know what they mean by 'a leafy blue blob over there'. It used to be called board-oping, but then moving lights came along and made it more complicated. Or, perhaps it's just as one student said recently - 'a programmer is just a board op with air miles'!"
Rob Halliday started dabbling with moving lights in
the early nineties. He was one of the first of a
generation of programmers who hadn't come from the
Vari-Lite school and learnt on Artisans; though he did
later learn to use an Artisan (and has an enormous
amount of respect for the console and the lights it
controlled), he was a DMX-light guy with a theatre
background.
His first big West End show as programmer was Cameron
Mackintosh's 1994 production of Oliver! at the
London Palladium, directed by Sam Mendes and designed
by Anthony Ward with lighting by David Hersey. This
followed on from a chance encounter with Hersey a year
earlier on Piaf, where Rob came in to cover
the desk for a day but didn't get to leave, ending up
as the production electrician for the show's tour.
"Oliver! seems like it was from a different
age now," Halliday notes. "There were two programmers,
one running the theatre's Galaxy with the conventional
lights, and me running an Arri Imagine 3 controlling
ten VL5s and twelve VL6s plus the scrollers (but not
those lights!), then with a Macintosh controlling ten
Pitching Digital Light Curtains. And controlling just
that seemed like very hard work at the time!"
In the years since, the moving light rigs have got
bigger, but the control systems have shrunk; in the UK,
at least, most major shows and musicals run with just
one lighting console controlling everything, a move
that Halliday led the way on. "In 1996 with Martin
Guerre we had two programmers on two consoles, but
when we were done we merged the conventional data into
the moving light desk to leave one console (plus
backup) and one operator running everything. A year
later, on the first Les Mis tour to use moving
lights, we had fourteen StudioColors, some DLCs (still
on their own Mac) and a relatively small rig. It didn't
seem worth having two people to deal with that, so we
put it all onto one console - a Strand 530 - and it
worked fine. A year after that, the Oliver!
tour brought the DLCs onto the desk, too. One person
was running everything, meaning that the Lighting
Programmer and the Designer could work really closely
together to get to the desired result very quickly."
That period also saw Halliday start the relationship
with the lighting console he is now most closely
associated with, Strand's 500-series. "That console and
I did not get off to a good start, as Bill Richards of
Strand and anyone who was at the first demo at the Old
Vic will recall! But in mid-1995 we were offered a good
rental deal to try it on the Blood Brothers
tour. After a hiccup on the first day where you
couldn't run cue 0 to fade the lights out, we got on;
more importantly, Strand sat behind us on that show and
started taking notes and responding to them, something
they did from then until they day they finally
discontinued the console."
Halliday used the console for every show from Blood
Brothers through to New York's Mary
Poppins - with 170 moving lights plus scrollers
and conventionals one of the biggest rigs ever seen on
Broadway.
"I really don't believe you can be a jack-of-all-trades
when it comes to lighting consoles; I think you really
have to be a master of one. Because what you're there
to do is create light on stage, not play around with a
lighting console for the sake of it; you should be
concentrating on that, rather than trying to remember
or figure out how the console works. If you know one
product really, really well you can just get on and do
things without really thinking about how you're doing
them.
"In some cases a shiny new console might have some
function that would do some things quicker - but if you
really know you're console you can often still get to
the end result faster doing things the old-fashioned
ways. Plus the console crashed perhaps twice in
fourteen years, which is always useful when you're
dealing with big rigs with a lighting designer in a
rush and a producer breathing down your neck!"
That said, he has now found two new consoles to use:
MA's grandMA (used on Mary Poppins because of
its pixel-mappers ability to deal with the 26 DMX
universe LED cyc), and ETC's Eos (used at Leicester's
Curve and elsewhere), both of which do the job and mix
moments of brilliance with moments of absolute
frustration!
"And of course, on really big, complex shows, having
more programmers can help - but that really works when
you can network consoles together and work on a common
showfile talking to the rig through a common
infrastruture, as we did on The Witches of
Eastwick in 2000, rather than just having lots of
separate desks each talking to little bits of the rig.
With the best network systems, you can collaborate on
programming the whole show, programmers helping each
other out, rather than having a 'conventional' person
and a 'moving light' person - though it is amusing to
note that the US theatre world is finally discovering
that one programmer can happily deal with the entire
rig."
So, what exactly is a programmer? "That's a good
question. The job used to be called the board-op - and
a student recently said to me that they thought
programmers were just 'board-ops with air miles,' which
made me laugh.
"But when moving lights came along, things got
complicated. Lighting designers used to state the
intent of their lights when they focussed them - this
is the backlight, this is the wash, this is the throne
special. When they were plotting cues they were just
turning the right lights on at the right time. With
moving lights, you gain an incredible amount of
versatility because you can make up the 'intent' of the
light as you go along, as you find that you need that
special on the throne, or that the backlight needs to
be in red instead of blue.
"But the more choice you have, the more decisions you
have to make - and now you're making them in front of
everyone rather than in front of your drawing board.
You need someone to actually put those decisions into
practice. To take "I need a leafy blue blob over there'
and figure out which lights can do it, how to get them
to do it, to make it look nice, to store it safely, all
that stuff, while the designer looks at the stage and
makes decisions and thinks about the next cue and talks
to the director. That's what the programmer does."
"But through all of that, the programmer isn't just a
"very efficient data entry operative," as someone who
really should know better once described us. They're a
very efficient data entry operative with a very good
artistic eye, and an understanding of what the designer
is trying to do. That's why you find that designers
tend to work with a very small number of programmers -
people who they know see things the sane way they see
them, and who they trust to deliver those results
quickly and accurately every time."
Having been programming shows for a long time, does he
still enjoy it? "Absolutely, yes. It's one of the best
jobs there is - you get to sit and play with lights on
stage all day, and the director (usually!) comes and
shouts at the designer not at you! It's also a constant
learning experience, seeing the different solutions
that designers come up with, the different looks they
extract from the same equipment."
"It is a job that I've been saying for some time will
go away. With the Artisan you needed a programmer
because that desk was just literally a keyboard to the
lights and you needed some who understood that. Newer
desks make it easier, and I've long thought that in
time you'd get a desk that would do all of the hard
stuff for you, so the LD could concentrate on the
lighting. We don't seem to have got to that yet. Plus
every time we get close, the things we have to deal
with get more complicated - video, media servers, LEDs
and the like. So, instead of getting simpler, the team
is actually getting more complicated - the LD, the
programmer, the production graphic artist! It's hard to
believe that one person used to be able to light a show
on their own!!"
"Plus I'm always aiming for the 'perfectly programmed
show' - no garbage data, no lights moving around
without coming on, everything preset properly, all the
cues and data written in a way so that they're
self-explanatory to whoever ends up running the show.
And then the perfectly documented show so we all
remember exactly what everything's doing the next time
we do the show. There's always a new challenge.
"And, of course, they've stopped making my console...
so I have to find and learn a new one (or persuade
someone to make a better one!) Or maybe I should just
light more shows so someone else has to deal with all
of that....?"

